Maybe these come with new skills that up the variation even more? I’m not sure if I’m going to continue playing, but if I do I’ll report back if it significantly improves. Email: .uk Releasing for the Xbox One and PlayStation 4, KartRider: Drift is the free pick-up-and-play karting experience offering some of the finest competitive, high-speed racing/drifting seen to date. It looks like later on you get to unlock more advanced versions of the ships. The excitingly fast, furious, and fun filled kart racing game KartRider: Drift is out today. You’ll need to up all of them to equip later weapons, plus their effects aren’t that different from each other, and finally the stat effects are so minor per level they’re hardly noticeable, so it doesn’t feel like a terribly meaningful system. You also level up your ship itself by choosing from 3 stats. The skills are quite fun to try to use well, and trying out new builds might be the thing that should be driving the variation (though I’m not terribly good at choosing to try a new build just to experiment). At first you get the basic version of each skill, and then you get to unlock variations on the skill, each with a different focus. Over time, you unlock skills that remind me of D3s Ability Runes system. As you proceed, enemies get stronger, but so do you, and the rate seems even enough that unless I play a level significantly outside my ship level, I don’t really notice anything changing. You see the same enemy patterns over and over again and there isn’t really anything to cause playstyle variation (like the random attributes Elites have in D3). I got it and played a bit, probably just a bit past paper I thought it would be something I would really like but in practice I’m not sure I do. I went back to the first section and did some cash/weapon grinding.Īn interesting mix – it hasn’t grabbed me yet, but I am willing to play a bit more. Instead you have a loot chase without the immediate feedback loop.Īctual game play seems… fine? After the first 10 levels, difficulty can be stepped up to unlock the sequence of levels (levels are gated by difficulty), and I immediately was destroyed. If you die/are defeated during a wave, you lose any loot gathered… giving rewards for chaining the waves would have been nice. They really could have adopted the “push-your-luck” idea from here though. You look at them during the downtime between levels. The loot system is curious - they took a page from Darkspore, where you don’t actually get to really look or examine the loot during the actual combat sections.I hope nothing important was in there… (like how to shoot… I only used skills for the first level before realizing that RT actually fires your main gun) Hoo-boy! a lot of tiny tutorial text that I didn’t actually read.In the spirit of Diablo (3) - the cutscenes and writing is not great.The demo runs through the first 10 waves or so, and is pretty easy (even for a chump-SHMUP like me) Also, trying to advance past level 10 in the demo simply hangs the game at a black screen. The demo is okay, but doesn’t really do the game many favors. All in all, however, this is an excellent take on a classic genre.I played this a bit last night. Backgrounds can be confusing and enemy scaling can feel a bit brutal at times. Overall, I think Drifting Lands is a tremendous title that’s well worth the price point.ĭrifting Lands is an entertaining take on the “shmup” genre that adds roguelike elements to spice up the old formula. Other than that issue, the game is great and really amazing to behold. As a result, I never really felt like I was getting more powerful. Personally, one issue I ran into, which could easily have been user error, is that the enemies scale really high. It’s something other people have mentioned, though, and it might just be something that affects a small number of people. One potential problem is that the backgrounds can get disorienting at times but it was something I was never really affected by. It’s almost hard to believe that this game only had a five-man team working on it as they did a fantastic job. Drifting Lands’ art style, meanwhile, is absolutely gorgeous.
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